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title::"apprendre le "
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up::[[outils pédagogiques]]
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link::https://lightbot.org
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#informatique #pedagogie
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#informatique #apprendre
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----
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@@ -2,7 +2,7 @@ link::https://mathequalslove.net/limits-graph-sketching-activity/
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date::2022-09-03
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author::[[Sarah Carter]]
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title::"activité qui enseignle les limites, en faisant tracer le graphe d'une fonction a partir de certaines limites"
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#pedagogie
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#apprendre
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----
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56
sources/zotero/brown10ThingsSoftware2023.md
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56
sources/zotero/brown10ThingsSoftware2023.md
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---
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zotero-key: E829XCHJg5383243
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zt-attachments:
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- "57"
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citekey: brown10ThingsSoftware2023
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---
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up:: [[zotero literature notes]]
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link:: [Zotero](zotero://select/groups/5383243/items/E829XCHJ) [attachment](<file:///Users/oscarplaisant/Zotero/storage/SQN4T6Z8/Brown%20et%20al.%20-%202023%20-%2010%20Things%20Software%20Developers%20Should%20Learn%20about%20L.pdf>)
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> [!cite] Page 81
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> build up a mental library of patterns
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>
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> > [!note] Notes
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> > test
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> ^FRG2D6DIaSQN4T6Z8g5383243p4
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> [!cite] Page 81
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> seeing a variety of programming paradigms will help further.
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> ^2PSW4XYMaSQN4T6Z8g5383243p4
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> [!cite] Page 81
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> reading and working with more code, and more types of code, will increase proficiency at programming.
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> ^JLZDJ894aSQN4T6Z8g5383243p4
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> [!cite] Page 82
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> you continuously switch between the abstract definition and several diverse examples of the concept
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> ^KBAKKDKEaSQN4T6Z8g5383243p5
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> [!cite] Page 82
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> Deeper understanding stems from recognizing how multiple details from the examples connect to the one abstract concept in the definition, a process called repacking.
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> ^AU4GAXNAaSQN4T6Z8g5383243p5
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> [!cite] Page 82
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> as we learn abstract concepts, they become more concrete to us
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> ^7Z9P6GJMaSQN4T6Z8g5383243p5
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> [!cite] Page 83
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> One common (but incorrect) idea in software development is to directly teach problem-solving as a specific skill,
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> ^M25NHP8MaSQN4T6Z8g5383243p6
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> [!cite] Page 83
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> While we can learn to reason, we do not learn how to solve problems in general
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> ^5T98PK5CaSQN4T6Z8g5383243p6
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> [!cite] Page 84
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> Knowing multiple languages can be beneficial once they have been mastered, but sometimes transferring knowledge from one programming language to another can lead to faulty knowledge
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>
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> > [!note] Notes
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> > le transfert de connaissances d'un langage à un autre peut être avantageux, mais peut aussi créer de la connaissance fausse (si le transfert n'est pas pertinent à ce moment).
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> ^588UCYYDaSQN4T6Z8g5383243p7
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> [!cite] Page 84
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> This is known as the expertise-reversal effect: Hints and guides that help beginners can get in the way of experts and make them less productive.
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> ^R7Q7VJ7RaSQN4T6Z8g5383243p7
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#pkm #zotero
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27
sources/zotero/royProgrammingParadigmsDummies.md
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27
sources/zotero/royProgrammingParadigmsDummies.md
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---
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zotero-key: 673TMQRTg5383243
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zt-attachments:
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- "8"
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citekey: royProgrammingParadigmsDummies
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---
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up:: [[zotero literature notes]]
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link:: [Zotero](zotero://select/groups/5383243/items/673TMQRT) [attachment](<file:///Users/oscarplaisant/Zotero/storage/P4L4LCJZ/Roy%20-%20Programming%20Paradigms%20for%20Dummies%20What%20Every%20Prog.pdf>)
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> [!note] Page 10
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> > A programming paradigm is an approach to programming a computer based on a mathematical theory or a coherent set of principles.
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>
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> ---
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> Ici, les paradigmes sont définis comme des approches (éventuellement mathématiques).
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>
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>
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> L'idée est de dire que chaque paradigme est défini à partir de principes de base.
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> ^2294PTUDaP4L4LCJZg5383243p2
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> [!note] Page 10
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> > A language should ideally support many concepts in a well-factored way, so that the programmer can choose the right concepts whenever they are needed without being encumbered by the others.
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>
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> ---
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> Les langages devraient tous être multiparadigmes, pour pouvoir choisir les bons concepts en fonction du problème.
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> ^4YR7745QaP4L4LCJZg5383243p2
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#pkm #zotero
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