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			189 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
"use strict";
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var Buffer = require("safer-buffer").Buffer;
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// Export Node.js internal encodings.
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module.exports = {
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    // Encodings
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    utf8:   { type: "_internal", bomAware: true},
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    cesu8:  { type: "_internal", bomAware: true},
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    unicode11utf8: "utf8",
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    ucs2:   { type: "_internal", bomAware: true},
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    utf16le: "ucs2",
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    binary: { type: "_internal" },
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    base64: { type: "_internal" },
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    hex:    { type: "_internal" },
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    // Codec.
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    _internal: InternalCodec,
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};
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//------------------------------------------------------------------------------
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function InternalCodec(codecOptions, iconv) {
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    this.enc = codecOptions.encodingName;
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    this.bomAware = codecOptions.bomAware;
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    if (this.enc === "base64")
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        this.encoder = InternalEncoderBase64;
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    else if (this.enc === "cesu8") {
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        this.enc = "utf8"; // Use utf8 for decoding.
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        this.encoder = InternalEncoderCesu8;
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        // Add decoder for versions of Node not supporting CESU-8
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        if (Buffer.from('eda0bdedb2a9', 'hex').toString() !== '💩') {
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            this.decoder = InternalDecoderCesu8;
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            this.defaultCharUnicode = iconv.defaultCharUnicode;
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        }
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    }
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}
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InternalCodec.prototype.encoder = InternalEncoder;
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InternalCodec.prototype.decoder = InternalDecoder;
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//------------------------------------------------------------------------------
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// We use node.js internal decoder. Its signature is the same as ours.
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var StringDecoder = require('string_decoder').StringDecoder;
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if (!StringDecoder.prototype.end) // Node v0.8 doesn't have this method.
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    StringDecoder.prototype.end = function() {};
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function InternalDecoder(options, codec) {
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    StringDecoder.call(this, codec.enc);
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}
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InternalDecoder.prototype = StringDecoder.prototype;
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//------------------------------------------------------------------------------
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// Encoder is mostly trivial
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function InternalEncoder(options, codec) {
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    this.enc = codec.enc;
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}
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InternalEncoder.prototype.write = function(str) {
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    return Buffer.from(str, this.enc);
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}
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InternalEncoder.prototype.end = function() {
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}
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//------------------------------------------------------------------------------
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// Except base64 encoder, which must keep its state.
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function InternalEncoderBase64(options, codec) {
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    this.prevStr = '';
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}
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InternalEncoderBase64.prototype.write = function(str) {
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    str = this.prevStr + str;
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    var completeQuads = str.length - (str.length % 4);
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    this.prevStr = str.slice(completeQuads);
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    str = str.slice(0, completeQuads);
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    return Buffer.from(str, "base64");
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}
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InternalEncoderBase64.prototype.end = function() {
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    return Buffer.from(this.prevStr, "base64");
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}
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//------------------------------------------------------------------------------
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// CESU-8 encoder is also special.
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function InternalEncoderCesu8(options, codec) {
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}
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InternalEncoderCesu8.prototype.write = function(str) {
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    var buf = Buffer.alloc(str.length * 3), bufIdx = 0;
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    for (var i = 0; i < str.length; i++) {
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        var charCode = str.charCodeAt(i);
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        // Naive implementation, but it works because CESU-8 is especially easy
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        // to convert from UTF-16 (which all JS strings are encoded in).
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        if (charCode < 0x80)
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            buf[bufIdx++] = charCode;
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        else if (charCode < 0x800) {
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            buf[bufIdx++] = 0xC0 + (charCode >>> 6);
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            buf[bufIdx++] = 0x80 + (charCode & 0x3f);
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        }
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        else { // charCode will always be < 0x10000 in javascript.
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            buf[bufIdx++] = 0xE0 + (charCode >>> 12);
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            buf[bufIdx++] = 0x80 + ((charCode >>> 6) & 0x3f);
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            buf[bufIdx++] = 0x80 + (charCode & 0x3f);
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        }
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    }
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    return buf.slice(0, bufIdx);
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}
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InternalEncoderCesu8.prototype.end = function() {
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}
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//------------------------------------------------------------------------------
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// CESU-8 decoder is not implemented in Node v4.0+
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function InternalDecoderCesu8(options, codec) {
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    this.acc = 0;
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    this.contBytes = 0;
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    this.accBytes = 0;
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    this.defaultCharUnicode = codec.defaultCharUnicode;
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}
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InternalDecoderCesu8.prototype.write = function(buf) {
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    var acc = this.acc, contBytes = this.contBytes, accBytes = this.accBytes, 
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        res = '';
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    for (var i = 0; i < buf.length; i++) {
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        var curByte = buf[i];
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        if ((curByte & 0xC0) !== 0x80) { // Leading byte
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            if (contBytes > 0) { // Previous code is invalid
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                res += this.defaultCharUnicode;
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                contBytes = 0;
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            }
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            if (curByte < 0x80) { // Single-byte code
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                res += String.fromCharCode(curByte);
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            } else if (curByte < 0xE0) { // Two-byte code
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                acc = curByte & 0x1F;
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                contBytes = 1; accBytes = 1;
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            } else if (curByte < 0xF0) { // Three-byte code
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                acc = curByte & 0x0F;
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                contBytes = 2; accBytes = 1;
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            } else { // Four or more are not supported for CESU-8.
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                res += this.defaultCharUnicode;
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            }
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        } else { // Continuation byte
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            if (contBytes > 0) { // We're waiting for it.
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                acc = (acc << 6) | (curByte & 0x3f);
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                contBytes--; accBytes++;
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                if (contBytes === 0) {
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                    // Check for overlong encoding, but support Modified UTF-8 (encoding NULL as C0 80)
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                    if (accBytes === 2 && acc < 0x80 && acc > 0)
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                        res += this.defaultCharUnicode;
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                    else if (accBytes === 3 && acc < 0x800)
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                        res += this.defaultCharUnicode;
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                    else
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                        // Actually add character.
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                        res += String.fromCharCode(acc);
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                }
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            } else { // Unexpected continuation byte
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                res += this.defaultCharUnicode;
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            }
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        }
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    }
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    this.acc = acc; this.contBytes = contBytes; this.accBytes = accBytes;
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    return res;
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}
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InternalDecoderCesu8.prototype.end = function() {
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    var res = 0;
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    if (this.contBytes > 0)
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        res += this.defaultCharUnicode;
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    return res;
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}
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